PM3.6 - King Dedede - Subaction - SpecialNSwallow
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Subaction Index: | 0x1d2 | 
            
            Scripts
            Main
            - SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 4, trajectory: 361, kbg: 100, wdsk: 0, bkb: 0, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
- AsyncWait(10.0)
- BoolVariableSetTrue { variable: RandomAccessBool (0x18) }
- AsyncWait(12.0)
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
GFX
            
SFX
            - SoundEffect1(989)
Other
            - SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(12.0)
- Rumble { unk1: 13, unk2: 0 }