PM3.6 - King Dedede - Subaction - SpecialNSwallow

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Stats

IASA: None
Subaction Index: 0x1d2

Scripts

Main

  1. SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 4, trajectory: 361, kbg: 100, wdsk: 0, bkb: 0, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
  2. AsyncWait(10.0)
  3. BoolVariableSetTrue { variable: RandomAccessBool (0x18) }
  4. AsyncWait(12.0)
  5. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }

GFX

    SFX

    1. SoundEffect1(989)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(12.0)
    3. Rumble { unk1: 13, unk2: 0 }